Game Update: Using d3.js library!

IDS

I’m sorry I didn’t post any updates on the game(or anything at all). I’ve been really busy lately, with school restarting and all, so I haven’t been able to find time for this blog. Well, for the first post in about 23 days, I bring to you a big update for the game, in 5

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Binary search and finding roots.

Programming

Binary search is one of my favourite algorithms. If you don’t know what it is, it is a searching algorithm with a logarithmic run-time and very simple logic, but it works only for sorted lists. Simply start in the middle element. If what you’re searching for is smaller then the middle element, go to the

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Book Review: Best Practices Of Spell Design

Books

Not too long ago, I put together a book review on the book Computational Fairy Tales. If you did not read my review, it`s a book which explains computer science through a medieval-ish story line. The author, Jeremy Kubica, wrote a sequel called Best Practices Of Spell Design. Whereas Comp(Computational Fairy Tales) teaches you about

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Book Review: Computational Fairy Tales

Programming

It’s been a long time since I’ve done a book review, and I found a really good book recently, so I figured I’d better write a book review. The book is “Computational Fairy Tales”, written by Jeremy Kubica. If you have a kid interested in computer science, you probably know about the many books designed

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My Mindstorms NXT Projects

Lego

I have my very own  Minstorms NXT 1.0. I have made lots of programs including a program called Ball_Coaster and a program called Machine_Gun. Here you can see those two programs in action with their models. [youtube=http://www.youtube.com/watch?v=MIESUUWp42c&w=420&h=315]

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