Game Update: Level 3

Cryptography

Today, I began working on the final level of my game. This level will have the player solving one of the hardest ciphers, at least the hardest one they can solve without advanced math and/or extremely fast computers: the Vignere cipher. As I mentioned in previous posts, this was called the Chiffre Indecipherable, or the

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Game Update: Advanced Frequency Counter

Cryptography

Today I furthered the development of my game, specifically Level 2 of my game. I did this by coding one of the tools which the player will use to crack the cipher: the advanced frequency counter. The key alphabet cipher, like the caesar shift, can be solved using frequency analysis. However, simply knowing one letter

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Game Development Progress Update

Cryptography

So far, the code for level 1 is completely finished. Level 2’s functionality is complete, but I am currently working on formatting. I have begun the development for level 3, as well as the graphics. My goal by the showcase is to have 3 different levels for players to solve. The first level has them

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