Game Update: Implementing Advanced Frequency Counter into Level 2

2 days ago, I made an Advanced Frequency Counter component. Today, I implemented it into Level 2 of my game.

Sounds easy enough, right? All I had to do was type in the component name, pass its props, and be done. Right?

Wrong.

After I implemented it, I came across a number of errors that I had to solve. While solving these errors, I also realized how untidy my code had become, which made the debugging process even harder. One of my functions was so bulky and cluttered, I had to split it up into 3. I tidied up the code and eventually rooted out the errors.

I learned 2 very important lessons from that experience. One, make sure to test your code more regularly, or you’ll end up with a heap of errors you’ll need to solve. Two, keep your code clean, or getting rid of bugs will be even more of a pain than it already is.

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