Game Update: Level 3

Today, I began working on the final level of my game.

This level will have the player solving one of the hardest ciphers, at least the hardest one they can solve without advanced math and/or extremely fast computers: the Vignere cipher. As I mentioned in previous posts, this was called the Chiffre Indecipherable, or the unbreakable cipher.

However, that name didn’t last for long, as Charles Babbage cracked it in what would be known as the Babbage-Kasiski method. Regardless, solving this will pose a much greater challenge to the player than either of the previous ciphers and will be the end of the player’s ‘training’.

As for the development of this level, the groundwork has been laid completely. All that’s left is to create a component, the Vignere table. As I mentioned earlier, components are like tools with their own logic that can be added to pages. This component will allow a player to both encrypt and decrypt a Vignere ciphertext, and will be the subject of my next post.

Look forward to more game updates in the future!

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