Fixing the display text

Today I fixed all of the text that displays during gameplay.

While developing the actual game, rather than writing all of the text(dialogue, messages) during development, I instead kept it until later and used placeholders. My original plan was for it to be the last thing I did; however, I quickly realized that fixing the layout depended on having the text ready, so I fixed the text while fixing the layout.

When it came to dialogues and tutorial text, writing the text was easy. However, what was difficult was writing the messages which the player decrypts. I had to make messages that players could decrypt with relative ease, which was a much harder task than expected.

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