Drawing the reverse key alphabet
Today I drew the Reverse Key Alphabet, a handy device that allows players to encrypt a message using the key cipher.
Read MoreToday I drew the Reverse Key Alphabet, a handy device that allows players to encrypt a message using the key cipher.
Read MoreToday I drew the cipher wheel that the player uses to encrypt and decrypt messages with the Caesar shift.
Read MoreToday I drew the Key Alphabet, a handy device that allows players to encrypt a message using the key cipher.
Read MoreToday I drew the Wise Man, the wise tutor which guides the player through the game.
Read MoreToday, I created the final page of Level 3. Level 3 is the last level of my game, so this will be the final page of my game. This page presents the player’s hardest challenge of all: cracking the Vigenere cipher, which even the Master has not yet cracked.
Read MoreToday I drew the scrolls which are used in the game. The scrolls hold a very important place in the game. The main scroll displays the message which is encrypted or decrypted. The tutorial scroll is much larger and holds valuable lessons about the ciphers the player discovers.
Read MoreToday, I implemented the Vignere Table into the third level of my game, and, out of pure serendipity, discovered an interesting trick with React Bootstrap. Last time I tested a fully made component for the first time, it didn’t go very well. This time, an error appeared once again, but thankfully, I was able to
Read MoreToday, I continued progress on the last level of my game by creating a component for the Vignere Table. If you remember from my previous posts, a Vignere table is a table of letters that looks a bit like this: Well, I had to create that as a component using JSX(which is similar to HTML).
Read MoreToday, I began working on the final level of my game. This level will have the player solving one of the hardest ciphers, at least the hardest one they can solve without advanced math and/or extremely fast computers: the Vignere cipher. As I mentioned in previous posts, this was called the Chiffre Indecipherable, or the
Read More2 days ago, I made an Advanced Frequency Counter component. Today, I implemented it into Level 2 of my game. Sounds easy enough, right? All I had to do was type in the component name, pass its props, and be done. Right? Wrong. After I implemented it, I came across a number of errors that
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